Loadding..

Disable viewport zooming iOS 10 safari

Disable viewport zooming iOS 10 safari

 

This is a new feature in iOS 10.

From the iOS 10 beta 1 release notes:

  • To improve accessibility on websites in Safari, users can now pinch-to-zoom even when a website sets user-scalable=no in the viewport.

I expect we’re going to see a JS add-on soon to disable this in some way.

It’s possible to prevent webpage scaling in iOS 10, but it’s going to involve more work on your part. I guess the argument is that a degree of difficulty should stop cargo-cult devs from dropping “user-scalable=no” into every viewport tag and making things needlessly difficult for vision-impaired users.

Still, I would like to see Apple change their implementation so that there is a simple (meta-tag) way to disable double-tap-to-zoom. Most of the difficulties relate to that interaction.

You can stop pinch-to-zoom with something like this:

document.addEventListener('touchmove', function (event) {
  if (event.scale !== 1) { event.preventDefault(); }
}, false);

Note that if any deeper targets call stopPropagation on the event, the event will not reach the document and the scaling behavior will not be prevented by this listener.

Disabling double-tap-to-zoom is similar. You disable any tap on the document occurring within 300 milliseconds of the prior tap:

var lastTouchEnd = 0;
document.addEventListener('touchend', function (event) {
  var now = (new Date()).getTime();
  if (now - lastTouchEnd <= 300) {
    event.preventDefault();
  }
  lastTouchEnd = now;
}, false);

If you don’t set up your form elements right, focusing on an input will auto-zoom, and since you have mostly disabled manual zoom, it will now be almost impossible to unzoom. Make sure the input font size is >= 16px.

If you’re trying to solve this in a WKWebView in a native app, the solution given above is viable, but this is a better solution: https://stackoverflow.com/a/31943976/661418. And as mentioned in other answers, in iOS 10 beta 6, Apple has now provided a flag to honor the meta tag.

Update May 2017: I replaced the old ‘check touches length on touchstart’ method of disabling pinch-zoom with a simpler ‘check event.scale on touchmove’ approach. Should be more reliable for everyone.

It appears that this behavior is supposedly changed in the latest beta, which at the time of writing is beta 6.

From the release notes for iOS 10 Beta 6:

WKWebView now defaults to respecting user-scalable=no from a viewport.
Clients of WKWebView can improve accessibility and allow users to
pinch-to-zoom on all pages by setting the WKWebViewConfiguration
property ignoresViewportScaleLimits to YES.

However, in my (very limited) testing, I can’t yet confirm this to be the case.

Edit: verified, iOS 10 Beta 6 respects user-scalable=no by default for me.

I tried the previous answer about pinch-to-zoom

document.documentElement.addEventListener('touchstart', function (event) {
    if (event.touches.length > 1) {
        event.preventDefault();
    }
}, false);

however sometime the screen still zoom when the event.touches.length > 1
I found out the best way is using touchmove event, to avoid any finger moving on the screen. The code will be something like this:

document.documentElement.addEventListener('touchmove', function (event) {
    event.preventDefault();      
}, false);

Hope it will help.

Check for scale factor in touchove event then prevent touch event.

document.addEventListener('touchmove', function(event) {
    event = event.originalEvent || event;
    if(event.scale > 1) {
        event.preventDefault();
    }
}, false);

I spent about an hour looking for a more robust javascript option, and did not find one. It just so happens that in the past few days I’ve been fiddling with hammer.js (Hammer.js is a library that lets you manipulate all sorts of touch events easily) and mostly failing at what I was trying to do.

With that caveat, and understanding I am by no means a javascript expert, this is a solution I came up with that basically leverages hammer.js to capture the pinch-zoom and double-tap events and then log and discard them.

Make sure you include hammer.js in your page and then try sticking this javascript in the head somewhere:

< script type = "text/javascript" src="http://hammerjs.github.io/dist/hammer.min.js"> < /script >
< script type = "text/javascript" >

  // SPORK - block pinch-zoom to force use of tooltip zoom
  $(document).ready(function() {

    // the element you want to attach to, probably a wrapper for the page
    var myElement = document.getElementById('yourwrapperelement');
    // create a new hammer object, setting "touchAction" ensures the user can still scroll/pan
    var hammertime = new Hammer(myElement, {
      prevent_default: false,
      touchAction: "pan"
    });

    // pinch is not enabled by default in hammer
    hammertime.get('pinch').set({
      enable: true
    });

    // name the events you want to capture, then call some function if you want and most importantly, add the preventDefault to block the normal pinch action
    hammertime.on('pinch pinchend pinchstart doubletap', function(e) {
      console.log('captured event:', e.type);
      e.preventDefault();
    })
  });
</script>

I’ve been able to fix this using the touch-action css property on individual elements. Try setting touch-action: manipulation; on elements that are commonly clicked on, like links or buttons.

As odd as it sounds, at least for Safari in iOS 10.2, double tap to zoom is magically disabled if your element or any of its ancestors have one of the following:

  1. An onClick listener – it can be a simple noop.
  2. cursor: pointer set in CSS

I checked all above answers in practice with my page on iOS (iPhone 6, iOS 10.0.2), but with no success. This is my working solution:

$(window).bind('gesturestart touchmove', function(event) {
    event = event.originalEvent || event;
    if (event.scale !== 1) {
         event.preventDefault();
         document.body.style.transform = 'scale(1)'
    }
});

Unintentional zooming tends to happen when:

  • A user double taps on a component of the interface
  • A user interacts with the viewport using two or more digits (pinch)

To prevent the double tap behaviour I have found two very simple workarounds:

<button onclick='event.preventDefault()'>Prevent Default</button>
<button style='touch-action: manipulation'>Touch Action Manipulation</button>

Both of these prevent Safari (iOS 10.3.2) from zooming in on the button. As you can see one is JavaScript only, the other is CSS only. Use appropriately.

Here is a demo: https://codepen.io/lukejacksonn/pen/QMELXQ

I have not attempted to prevent the pinch behaviour (yet), primarily because I tend not to create multi touch interfaces for the web and secondly I have come round to the idea that perhaps all interfaces including native app UI should be “pinch to zoom”-able in places. I’d still design to avoid the user having to do this to make your UI accessible to them, at all costs.

We can get everything we want by injecting one style rule and by intercepting zoom events:

$(function () {
  if (!(/iPad|iPhone|iPod/.test(navigator.userAgent))) return
  $(document.head).append(
    '<style>*{cursor:pointer;-webkit-tap-highlight-color:rgba(0,0,0,0)}</style>'
  )
  $(window).on('gesturestart touchmove', function (evt) {
    if (evt.originalEvent.scale !== 1) {
      evt.originalEvent.preventDefault()
      document.body.style.transform = 'scale(1)'
    }
  })
})

✔ Disables pinch zoom.

✔ Disables double-tap zoom.

✔ Scroll is not affected.

✔ Disables tap highlight (which is triggered, on iOS, by the style rule).

NOTICE: Tweak the iOS-detection to your liking. More on that here.


 

Print
Image

enqtran

I'm enqtran - A coder and blogger :) [email protected]

%d bloggers like this: